

RUMMY GAMES - BASIC RULES
The Rummy card games are played by 2-4 players. Each player is dealt a set number of cards.
The objective of the rummy game is to be the first to dispose of all the cards in your hand, by melding them all and laying them down on the table.
The play itself consists of the following elements:
A turn begins by drawing a card from either the stock or discards pile and must end by discarding a card onto the discard pile.
There are two types of melds:
| A set consists of 3 or more cards of the same rank: |
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A run consists of 3 or more consecutive cards of the same suit: |
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This play structures enables a variety of cards to circulate around the table, helping players to complete their melds.
Although varied among the many games, all of the Rummy card games contain a certain scoring chart. The winner of a single ring game is the first player to dispose of all his cards.
The winner of a tournament is the first player to accumulate the highest amount of points, or the last player to stay in the game without being eliminated by exceeding the elimination target score.
Most of the Rummy games versions can be played with cards or with tiles (Rummikub).
KALOOKI 51 - BASIC RULES
The Game
In the game of Kalooki Each player is dealt 13 cards.
The Deck
This kalooki game is played with 2 standard 52 card decks plus 2 Jokers.
| The four suits |
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| The cards and their values |
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2 points 3 points 4 points 5 points 6 points
7 points 8 points 9 points 10 points 10 points
10 points 10 points 10 points 25 points |
(*) Joker may be used in any set or run to substitute for any missing card or cards. When used in a meld to substitute for another card, the Joker takes on the point value of the card it represents. It counts 25 penalty points when in the hand of a player at the end of play.
The remaining cards are placed face down on the table, forming the stock pile (face down) and one card is placed next to the stock to form the discard pile (face up).
A standard turn consists of three parts:
1. Drawing one card, either from the top of the stock pile or from the top of the discard pile.
2. Forming new sets and runs and/or adding cards to existing melds if possible.
3. Discarding one card from on top of the discard pile.
Drawing at the beginning of your turn and discarding in the end are compulsory. Melding is optional, and cards that could have been melded can be kept in your hand for a future opportunity.
If the stock runs out, the discard pile is shuffled and placed face down to form a new stock. The card discarded by the player who drew the last card of the old stock is placed face up beside the new stock to start the new discard pile.
Building Rules & Instructions
After laying down the initial meld, a player may add cards from his hand to any melds on the table - his own or other player's - forming a large valid meld. This is called building.
Players may add the corresponding card of the fourth suit to a three-card set (if it contains a Joker, no repeated suits are allowed), or add further consecutive cards to either end of a run. In builds, as in original melds, a Joker can be used as a substitute for any card.
Reuse of Jokers in the kalooki game
If a set of three cards contains a Joker, the Joker can be released in exchange for equal ranking cards of both missing suits from the player's hand.
For example, if ![]()
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has been melded, a player who has a
and a
can add both of these cards to the set, taking the Joker in exchange and using it elsewhere. By building just one of these 10's onto the set, player forms a closed four-card set of 10-10-10-Joker, from which the Joker can never be taken. A player can add any two of the missing suits to a three-card set with two Jokers, releasing one of the Jokers and forming a closed four-card set.
A player can add any two of the missing suits to a three-card set with two Jokers, releasing one of the Jokers and forming a closed four-card set.
If a run contains a Joker, a player who holds the card the Joker represents can use it to replace the Joker, and reuse it elsewhere.
Except in the cases where a Joker can be reused as described above, melds and runs once placed on the table can never be rearranged - they can only be added to.
Going Out
The play ends when a player wins by drawing from the stock or discards pile, melding all but one of their cards, and discarding their last card. This is known as "Going Out".
Going Kalooki
When a player lays down all their cards in one move without using any builders, this move is known as "Going Kalooki" the remaining players at the table will have an extra 25 penalty points added to their total card count.
Note that even when going out you must end your turn with a discard - it is not permitted to draw, meld all of your cards and discard nothing.
Note that there is no "laying off", as in some other rummy games. When a player calls up, the play ends immediately and the other players have no opportunity to dispose of any cards they are holding, even if they could have been melded or built onto other melds.
Scoring
| Defeated (Penalty Points) |
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Going Out Sum of the remaining cards value in the Kalooki Sum of the remaining cards value in the |
Payout table for ring games:
The winner always gets at least 75% of the prize pool, the other 25% will be distributed to the rest of the players. These players' percentage is calculated by the proportion of their point to the winners' points, as long as they are less than 100 penalty points behind 1st place.
RummyRoyal - A Detailed Prize Pool Distribution Example |
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Bob, Shelly, John and Barbara are playing Gin on a ring table with a $10 stake. When the round is finished, Bob is the winner and the following is a table showing the remaining cards for of the losers:
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The hand value is calculated as a sum of the cards value where: Ace = 1J,Q,K = 10 Numbers = face value The points, since they are playing a Gin round that ended in a knock, are calculated as: After the points are calculated, the prize pool is distributed according to the penalty points each player has. Prize pool distribution calculation steps: Step 1 – determine the prize to distributeAccording to the number of players, a different distribution percentage is used:
The percentage values guarantee that the winner will always win at least 75% of the pool prize. In this example, since there are 4 players, the distribution percentage is 33.34%, hence: Step 2 – calculate distribution pointsFor each player, the distribution points are calculated: The in money limit is determined by the game type:
In this example, since the game is Gin, the distribution points can be calculated for the players:
* Since -57-(-50)=-7, Barbara gets 0 distribution points. Step 3 – Calculating a Money-Points ratioA money-point ratio is used to transform the points into money. In this example: Step 4 – Calculating the prizesThe prizes are calculated by multiplying the money-points ratio by the distribution points for each player. The winner also gets the non-distribution prize.
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Remember, playing online games involves a risk of losing all your money – so please remember to play responsibly. Only risk what you are willing to lose. You are the only one responsible for your actions. Other players’ results will vary from your own results.